// xdblade_book.c

#include <ansi.h>
#include <weapon.h>

inherit ITEM;

void create()
{
    set_name( HIR "【血刀刀谱】" NOR , ({"book","shu"}));
    set_weight(600);
    if( clonep() )
        set_default_object(__FILE__);
    else {
        set("unit", "本");
        set("long",
"封面上写著 "+HIR "【血刀刀谱】" NOR+"，还画着一些奇形怪状的倒立人形。\n");
        set("value", 0);
        set("material", "paper");
        set("skill", ([
            "name":         "blade",        // name of the skill
            "exp_required":    1000,            // minimum combat experience required
                                            // to learn this skill.
            "jing_cost":        20,                // jing cost every time study this
            "difficulty":    20,                // the base int to learn this skill
                                            // modify is jing_cost's (difficulty - int)*5%
            "max_skill":    40                // the maximum level you can learn
                                            // from this object.
        ]) );
    }
}
